Claims
View and explore all extracted claims from processed sources.
Extracted Claims (18452)
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Simplified: Nicolae envisions player as tiny ant in car engine leaping between ledges in space he conceives as visual poetry1 sources2 months ago
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Simplified: They suggest everyone is climber seeking to convert environment into symbolic system of self-expression1 sources2 months ago
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Simplified: With every leap precarious pivot and nervous shimmy players explore limits of vertiginous structure and themselves1 sources2 months ago
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Simplified: Peak's summits are procedurally generated1 sources2 months ago
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He merely confirms that it plunges downward for miles and miles, and then keeps going for many more. 0.900Simplified: It plunges downward for miles and miles then keeps going for many more1 sources2 months ago
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Simplified: Space is unfathomably deep Radu Nicolae prefers not to reveal precise dimensions1 sources2 months ago
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Simplified: World in Lorn's Lure is bigger stranger and more expressive where climbing takes place within vast subterranean megastructure1 sources2 months ago
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Simplified: Modern computers enable teams and solo developers to render 3-D space1 sources2 months ago
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Simplified: You can get lost you can follow trail end up at dead end1 sources2 months ago
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Simplified: Peak can be harrowing1 sources2 months ago
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Simplified: Cairn evokes winter mountaineering Peak evokes friends on hike1 sources2 months ago
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Simplified: Rain does not halt progress in Peak but slows ascent1 sources2 months ago
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Simplified: Peak sold more than 10 million copies last year1 sources2 months ago
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The Death Stranding franchise sees players scaling massive mountains (and rappelling down them). 0.950Simplified: Death Stranding franchise sees players scaling massive mountains1 sources2 months ago
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Simplified: Jusant offers poetic take on alpinism1 sources2 months ago
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The mountain offers a literal learning curve, a clear goal and a visual way to track your progress. 0.900Simplified: Mountain offers learning curve clear goal visual way to track progress1 sources2 months ago
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Simplified: Players tend to follow prescribed path highlighted with yellow markings in those titles1 sources2 months ago
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Simplified: Lornβs Lure and White Knuckle deliver darker experimental angles on activity1 sources2 months ago
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Simplified: Mathematical calculations feed game's free-form movement system constantly evaluating Aava's physiological stress1 sources2 months ago
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Simplified: Fictional Mount Kami was constructed by level designers and artists1 sources2 months ago