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- Claim Text
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“We got funded off an elevator pitch,” he said, adding that the budget was several million dollars — robust for an indie studio in an industry where larger companies spend upward of $300 million on a game.
- Simplified Text
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We got funded off an elevator pitch budget was several million dollars robust for indie studio in industry where larger companies spend upward of $300 million on game
- Confidence Score
- 1.000
- Claim Maker
- Ben Myres
- Context Type
- News Article
- Context Details
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{ "budget": "Several million dollars", "person": "Ben Myres", "funding_method": "Elevator pitch", "industry_spending": "Larger companies spend upward of $300 million on a game" } - Subject Tags
- UUID
- a1166401-0eb9-443f-9ed2-8dadcbd0fc9c
- Vector Index
- ✗ No vector
- Created
- February 15, 2026 at 5:09 PM (6 months ago)
- Last Updated
- February 15, 2026 at 5:09 PM (6 months ago)
Original Sources for this Claim (1)
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1 week ago
https://nytimes.com/2026/02/12/arts/relooted-video-game.html
Relooted is a new video game where players steal artifacts from museums to repatriate them to African countries. The game's creators aim to spark discussion about the ethics of museum collections and the repatriation of stolen art. The article also discusses the game's development and reception.
Similar Claims (5)
Other claims identified as semantically similar to this one.
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Simplified: He eventually crowdsourced enough money from friends and family to build improved prototype of game6 months ago
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Simplified: As young developer in South Africa Myres faced uphill battle to attract investors for Relooted6 months ago
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Simplified: When that failed to impress investors at 2019 Game Developers Conference in San Francisco he nearly gave up on concept6 months ago
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Simplified: When he partnered with global talent agency UTA a year later Myres found more receptive audience6 months ago
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Simplified: In 2016 helped found Nyamakop studio in Johannesburg that developed game6 months ago